Information Design Minor introduces students with wide variety of information design genres through theoretical and practical hands-on learning. Students will develop critical point of view of data and design with an understanding of contextual information design. Students will learn to build information design and interactive data visualization using variety of tools.
Code | Course Name | Period | Credits | |
---|---|---|---|---|
AXM-E2004 | Introduction to Information Design |
1
2
3
4
5
|
3 CR |
Course infoWe look at mechanisms relevant to presenting abstract phenomena and statistical data, as well as visual communication of other kinds of information. We learn about the properties of human perception and design solutions that facilitate the effective communication of knowledge. We look at established genres of information design, such as maps, statistical graphics, diagrams and scientific illustrations, network diagrams, and wayfinding systems. A variety of course assignments are given, in order for the students to learn how to apply the theoretical principles discussed in a range of practical design cases. Course page at SISU |
AXM-E2006 | Design and Data |
1
2
3
4
5
|
6 CR |
Course infoIn this course, you will be exploring complex phenomena through data visualization. The contribution of information designers to the task of mapping complex phenomena can be crucial; "Design and Data" will prepare you with tools and methods to face this challenge. Course page at SISU |
AXM-E0301 | Art + Media Studio |
1
2
3
4
5
|
9 CR |
Course infoThe Art + Media Studio course is where you dedicate time and space for a larger project either individually or in a group. The thematics of the projects may vary year to year, from self initiated work to collaboration with an organization, company, or community. Course page at SISU |
AXM-E2002 | Creative computation for Visual Communication |
1
2
3
4
5
|
6 CR |
Course infoThe aim of the course is to introduce creative computation as a practical and experimental method for visual communication design. During the course, students will analyze the rule-based aspects of established design practices, as well as devise generative processes with and without the use of programming. Through simple coding exercises, students will produce generative and interactive visual outcomes in JavaScript using p5.js, in addition to reviewing various other tools and frameworks employed in creative computation. Course page at SISU |
AXM-E7005 | Internet Technologies and Web Development |
1
2
3
4
5
|
6 CR |
Course infoThe course introduces some of the fundamentals of currently used and arising technologies and techniques used to create and serve content on the Internet and in the World Wide Web through hands-on exercises. The course will cover possibilities and limitations of the presented technologies and give the students hints on how to choose and apply suitable technologies in their work, and provide pointers for further information. Course page at SISU |
AXM-E7006 | Systems of Representation: Culture Lab |
1
2
3
4
5
|
6 CR |
Course infoRepresentation, which has been defined as the use of signs to stand for something else, can be described as a ubiquitous tool in the artist and designer's toolbox. The course offers the students a holistic systems-oriented approach to the topic of representation. Rather than a mimetic approach, a systems-oriented, research-based approach into the notion of representation leads the art and design scholar to discern and evaluate the context and reasons why an artist or a designer might have chosen a particular set of tools, or decided on a particular theme, topic, or strategy for the realization a given work. Course page at SISU |